Een verkenning van stop- of cessatiegedrag bij adolescente en jongvolwassen spelers van online digitale games. (Dutch/Flemish)
In: Tijdschrift voor Communicatiewetenschap, Jg. 46 (2018-04-01), Heft 2, S. 119-138
Online
academicJournal
Zugriff:
Digital game consumption has recently shifted towardsmore digital distribution, instigating new business models like monthly subscriptions and free-to-play models. These rather depend on the player's continuation desire than on a single purchase. A clear understanding of why players continue or cease to play has therefore become of vital importance. While cessation behavior of digital games has hardly been studied, a very recent study categorizes several mechanisms of game disengagement into amodel. The current study builds on this by comparing this model within another sample and genre, and studies player cessation at both session (temporal) and game (permanent) level. In-depth interviews (N = 15) with adolescent and young adult players show that (1) unfulfilled starting motivations (for example no more challenge), (2) negative experiences (saturation, frustration, physiological exhaustion), (3) contextual elements (parents' rules, following friends), and (4) game-related elements (availability of other games, no more new content, bugs) affect player cessation. [ABSTRACT FROM AUTHOR]
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Titel: |
Een verkenning van stop- of cessatiegedrag bij adolescente en jongvolwassen spelers van online digitale games. (Dutch/Flemish)
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Autor/in / Beteiligte Person: | Daneels, Rowan ; van Rooij, Antonius ; Koeman, Joyce ; Van Looy, Jan |
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Zeitschrift: | Tijdschrift voor Communicatiewetenschap, Jg. 46 (2018-04-01), Heft 2, S. 119-138 |
Veröffentlichung: | 2018 |
Medientyp: | academicJournal |
ISSN: | 1384-6930 (print) |
DOI: | 10.5117/2018.046.002.003 |
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