Research on Skeleton Animation Motion Data Based on Kinect
In: 2012 Fifth International Symposium on Computational Intelligence and Design, 2012-10-01
Online
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Zugriff:
Skeleton animation motion data is the connection of motion capture and computer skeleton animation technologies. This paper presents a method which creates standard motion data file in real time. First, get original coordinate data of human skeleton joints by Kinect, Then, calculate the original coordinate data to get rotation angles and save them as the standard BVH motion capture file, Finally, use the BVH file to drive 3D human model. the experiment results prove that this motion capture system can restore 3D skeleton motion of the captured object correctly. Comparing with the other motion capture systems, it largely reduces the funding of implementing human skeleton animation motion data capture and common motion data storage.
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Research on Skeleton Animation Motion Data Based on Kinect
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Autor/in / Beteiligte Person: | Tong, Xiaolong ; Xu, Pin ; Yan, Xing |
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Zeitschrift: | 2012 Fifth International Symposium on Computational Intelligence and Design, 2012-10-01 |
Veröffentlichung: | IEEE, 2012 |
Medientyp: | unknown |
DOI: | 10.1109/iscid.2012.238 |
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