A Linear Time BVH Construction Algorithm for Sparse Volumes
In: 2019 IEEE Pacific Visualization Symposium (PacificVis), 2019-04-01
Online
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Zugriff:
While fast spatial index construction for triangle meshes has gained a lot of attention from the research community in recent years, fast tree construction algorithms for volume data are still rare and usually do not focus on real-time processing. We propose a linear time bounding volume hierarchy construction algorithm based on a popular method for surface ray tracing of triangle meshes that we adapt for direct volume rendering with sparse volumes. We aim at interactive to real-time construction rates and evaluate our algorithm using a GPU implementation.
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A Linear Time BVH Construction Algorithm for Sparse Volumes
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Autor/in / Beteiligte Person: | Lang, Ulrich ; Hellmann, M ; Zellmannn, Stefan |
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Zeitschrift: | 2019 IEEE Pacific Visualization Symposium (PacificVis), 2019-04-01 |
Veröffentlichung: | IEEE, 2019 |
Medientyp: | unknown |
DOI: | 10.1109/pacificvis.2019.00033 |
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