Adaptive voxels: interactive rendering of massive 3D models
In: The Visual Computer, Jg. 26 (2010-04-21), S. 409-419
Online
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Zugriff:
We present a novel approach for interactive rendering of massive 3D models. Our approach integrates adaptive sampling-based simplification, visibility culling, out-of-core data management and level-of-detail. We use a unified scene graph representation for acceleration techniques. In preprocessing, we subdivide large objects, and build a BVH clustering hierarchy. We make use of a novel adaptive sampling method to generate LOD models: AdaptiveVoxels. The AdaptiveVoxels reduces the preprocessing cost and our out-of-core rendering algorithm improves rendering efficiency. We have implemented our algorithm on a desktop PC. We can render massive CAD and isosurface models, consisting of hundreds of millions of triangles interactively with little loss in image quality.
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Adaptive voxels: interactive rendering of massive 3D models
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Autor/in / Beteiligte Person: | Tian, Fenglin ; Hua, Wei ; Dong, Zilong ; Bao, Hujun |
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Zeitschrift: | The Visual Computer, Jg. 26 (2010-04-21), S. 409-419 |
Veröffentlichung: | Springer Science and Business Media LLC, 2010 |
Medientyp: | unknown |
ISSN: | 1432-2315 (print) ; 0178-2789 (print) |
DOI: | 10.1007/s00371-010-0465-7 |
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