Building an Adaptive Experience
In: Real World Windows 10 Development ISBN: 9781484214503; (2015)
Online
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Zugriff:
Building with an adaptive user experience in mind is a critical tenet of Windows 10 development. In Chapter 1, you got a brief look at how Windows 10 was designed with multiple devices and form-factors in mind. The notion of writing code against a uniform API set that opaquely translates into executable code that can run on myriad device choices, technological capabilities, and resolution constraints is difficult to fathom without keeping adaptation in mind. Otherwise, how would a UWP app designed for the Surface Hub run on a mobile, how would an API call on the Xbox work when on a Raspberry Pi device, and how would a HoloLense app work when running on a laptop? The answer to these questions is through the adaptive experience mechanisms baked into Windows 10 programming with UWP. Given that the goal was to develop a Lord of the Rings-style operating system (one OS to rule them all), it makes sense that the programming interface exposed to developers extends this universality in both the programming model and layout for developers targeting the Windows 10 platform; this is in fact where the term “universal” comes from. In this chapter, you will be applying these adaptive layout techniques to your Control Corral sample so that your app runs smoothly on the various platform targets that Windows 10 supports. Here you go!
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Building an Adaptive Experience
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Autor/in / Beteiligte Person: | Moemeka, Edward ; Moemeka, Elizabeth |
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Quelle: | Real World Windows 10 Development ISBN: 9781484214503; (2015) |
Veröffentlichung: | Apress, 2015 |
Medientyp: | unknown |
ISBN: | 978-1-4842-1450-3 (print) |
DOI: | 10.1007/978-1-4842-1449-7_5 |
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