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基於一致性的繪圖加速器光線追蹤法之加速結構分析 ; Coherence-based Analysis of GPU-assisted Ray Tracing Acceleration Structures

徐士璿 ; Hsu, Shih-hsuan ; et al.
In: [AW87] John Amanatides and Andrew Woo. A fast voxel traversal algorithm for ray tracing. In Eurographics ’87, pages 3–10. Elsevier Science Publishers, Amsterdam, North-Holland, 1987. [BFGS03] Jeff Bolz, Ian Farmer, Eitan Grinspun, and Peter Schrぴoder. Sparse matrix solvers on the GPU: Conjugate gradients and multigrid. ACM Transactions on Graphics, 22(3):917–924, July 2003. [BFH04a] Ian Buck, Kayvon Fatahalian, and Pat Hanrahan. GPUBench: Evaluating GPU Performance for Numerical and Scientific Applications. In Proceedings of the 2004 ACM Workshop on General-Purpose Computing on Graphics Processors, August 2004. [BFH+04b] Ian Buck, Tim Foley, Daniel Horn, Jeremy Sugerman, Kayvon Fatahalian, Mike Houston, and Pat Hanrahan. Brook for GPUs: Stream Computing on Graphics Hardware. ACM Transactions on Graphics, 23(3):777–786, 2004. [CHCH06] NathanA. Carr, Jared Hoberock, Keenan Crane, and John C. Hart. Fast gpu ray tracing of dynamic meshes using geometry images. In Proceedings of Graphics Interface 2006, 2006. [CHH02] Nathan A. Carr, Jesse D. Hall, and John C. Hart. The ray engine. In Proceedings of SIGGRAPH/EUROGRAPHICS Graphics Hardware, 2002. [Chr05] Martin Christen. Implementing ray tracing on GPU. Master’s thesis, University of Applied Sciences Basel, Switzerland, 2005. [DWBS03] Andreas Dietrich, Ingo Wald, Carsten Benthin, and Philipp Slusallek. The OpenRT Application Programming Interface - Towards a Common API for Interactive Ray Tracing. In Proceedings of the 2003 OpenSG Symposium, 2003. Available at en-US;; (2006)
Online Hochschulschrift

Titel:
基於一致性的繪圖加速器光線追蹤法之加速結構分析 ; Coherence-based Analysis of GPU-assisted Ray Tracing Acceleration Structures
Autor/in / Beteiligte Person: 徐士璿 ; Hsu, Shih-hsuan ; 莊永裕 ; 臺灣大學:資訊工程學研究所
Link:
Quelle: [AW87] John Amanatides and Andrew Woo. A fast voxel traversal algorithm for ray tracing. In Eurographics ’87, pages 3–10. Elsevier Science Publishers, Amsterdam, North-Holland, 1987. [BFGS03] Jeff Bolz, Ian Farmer, Eitan Grinspun, and Peter Schrぴoder. Sparse matrix solvers on the GPU: Conjugate gradients and multigrid. ACM Transactions on Graphics, 22(3):917–924, July 2003. [BFH04a] Ian Buck, Kayvon Fatahalian, and Pat Hanrahan. GPUBench: Evaluating GPU Performance for Numerical and Scientific Applications. In Proceedings of the 2004 ACM Workshop on General-Purpose Computing on Graphics Processors, August 2004. [BFH+04b] Ian Buck, Tim Foley, Daniel Horn, Jeremy Sugerman, Kayvon Fatahalian, Mike Houston, and Pat Hanrahan. Brook for GPUs: Stream Computing on Graphics Hardware. ACM Transactions on Graphics, 23(3):777–786, 2004. [CHCH06] NathanA. Carr, Jared Hoberock, Keenan Crane, and John C. Hart. Fast gpu ray tracing of dynamic meshes using geometry images. In Proceedings of Graphics Interface 2006, 2006. [CHH02] Nathan A. Carr, Jesse D. Hall, and John C. Hart. The ray engine. In Proceedings of SIGGRAPH/EUROGRAPHICS Graphics Hardware, 2002. [Chr05] Martin Christen. Implementing ray tracing on GPU. Master’s thesis, University of Applied Sciences Basel, Switzerland, 2005. [DWBS03] Andreas Dietrich, Ingo Wald, Carsten Benthin, and Philipp Slusallek. The OpenRT Application Programming Interface - Towards a Common API for Interactive Ray Tracing. In Proceedings of the 2003 OpenSG Symposium, 2003. Available at en-US;; (2006)
Veröffentlichung: 2006
Medientyp: Hochschulschrift
Schlagwort:
  • 繪圖加速器
  • 光線追蹤法
  • 光線追蹤法加速結構
  • 一致性
  • coherence
  • GPU
  • ray tracing
  • ray tracing acceleration structure
  • BVH
  • KD-tree
  • uniform grid
  • graphics hardware
Sonstiges:
  • Nachgewiesen in: BASE
  • Sprachen: English
  • Collection: National Taiwan University Institutional Repository (NTUR)
  • Document Type: thesis
  • File Description: 1126940 bytes; application/pdf
  • Language: English

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