Computer Games: Workshop on Computer Games, CGW 2013, Held in Conjunction with the 23rd International Conference on Artificial Intelligence, IJCAI 2013, Beijing, China, August 3, 2013, Revised Selected Papers
2014
Buch
- XI, 133 p. 24 illus. online resource.
Zugriff:
This book constitutes the refereed proceedings of the Computer Games Workshop, CGW 2013, held in Beijing, China, in August 2013, in conjunction with the Twenty-third International Conference on Artificial Intelligence, IJCAI 2013. The 9 revised full papers presented were carefully reviewed and selected from 15 submissions. The papers cover a wide range of topics related to computer games. They discuss six games that are played by humans in practice: Chess, Domineering, Chinese Checkers, Go, Goofspiel, and Tzaar. Moreover, there are papers about the Sliding Tile Puzzle, an application, namely, Cooperative Path-Finding Problems, and on general game playing.
Titel: |
Computer Games: Workshop on Computer Games, CGW 2013, Held in Conjunction with the 23rd International Conference on Artificial Intelligence, IJCAI 2013, Beijing, China, August 3, 2013, Revised Selected Papers
|
---|---|
Autor/in / Beteiligte Person: | Cazenave, Tristan [Ed.]. ; Iida, Hiroyuki [Ed.]. ; Winands, Mark H.M. [Ed.]. |
Reihe: | Communications in Computer and Information Science Communications in Computer and Information Science |
Veröffentlichung: | 2014 |
Medientyp: | Buch |
Umfang: | XI, 133 p. 24 illus. online resource. |
ISBN: | 978-3-319-05428-5 (print) ; 978-3-319-05427-8 (print) ; 3-319-05428-7 (print) ; 3-319-05427-9 (print) |
Schlagwort: |
|
Sonstiges: |
|