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Gaming systems and methods for emotive lighting control

LNW Gaming, Inc.
2023
Online Patent

Titel:
Gaming systems and methods for emotive lighting control
Autor/in / Beteiligte Person: LNW Gaming, Inc.
Link:
Veröffentlichung: 2023
Medientyp: Patent
Sonstiges:
  • Nachgewiesen in: USPTO Patent Grants
  • Sprachen: English
  • Patent Number: 11842,598
  • Publication Date: December 12, 2023
  • Appl. No: 17/124713
  • Application Filed: December 17, 2020
  • Assignees: LNW Gaming, Inc. (Las Vegas, NV, US)
  • Claim: 1. A gaming machine comprising: a cabinet; a display device coupled to the cabinet; a lighting assembly coupled to the cabinet, the lighting assembly comprising at least one light-emitting device; game-logic circuitry configured to conduct one or more casino wagering games and generate graphical data, the graphical data being generated as pixel values and including display data and lighting data; and a display controller communicatively coupled to the display device and the lighting assembly, the display controller configured to cause the display device to present display content associated with the one or more casino wagering games, the display controller configured to: receive the graphical data from the game-logic circuitry; extract the lighting data and the display data from the graphical data; convert the lighting data from pixel values to lighting control parameters accepted by the lighting assembly by comparing the pixel values of the lighting data to a lighting conversion map, wherein each pixel value corresponds to a respective lighting control parameter within the lighting conversion map; and cause the display device to present the display content based on the display data and cause the lighting assembly to emit light based on the lighting control parameters of the lighting data.
  • Claim: 2. The gaming machine of claim 1 , wherein each pixel value of the lighting data corresponds to a color value of the lighting conversion map.
  • Claim: 3. The gaming machine of claim 1 , wherein the display data has a pixel resolution matching a pixel resolution of the display device, and wherein the lighting data is stored within the graphical data as a row or column of pixels adjacent to a set of pixels of the display data.
  • Claim: 4. The gaming machine of claim 1 , wherein the graphical data has a pixel resolution matching a pixel resolution of the display device, the display data having a pixel resolution less than the pixel resolution of the display device.
  • Claim: 5. The gaming machine of claim 1 , wherein the gaming machine includes a plurality of display devices, a plurality of lighting assemblies, and a plurality of display controllers, each display controller of the plurality of display controllers associated with a respective display device of the plurality of display devices and a respective lighting assembly of the plurality of lighting assemblies.
  • Claim: 6. The gaming machine of claim 5 , wherein the game-logic circuitry transmits respective graphical data to each display controller of the plurality of display controllers.
  • Claim: 7. The gaming machine of claim 1 , wherein the lighting assembly includes at least one lighting driver configured to selectively control the at least one light-emitting device based on the lighting control parameters of the lighting data.
  • Claim: 8. A method for controlling lighting of a gaming machine within a gaming system, the gaming machine including a cabinet, a display device each coupled to the cabinet, a lighting assembly coupled to the cabinet and including at least one light-emitting device, and a display controller communicatively coupled to the display device and the lighting assembly, the method comprising: conducting, via game-logic circuitry of the gaming system, one or more casino wagering games; presenting, via the display device controlled by the display controller, display content associated with the one or more casino wagering games; generating, via the game-logic circuitry, graphical data associated with the one or more casino wagering games, the graphical data being generated as pixel values and including display data and lighting data; receiving, by the display controller, the graphical data from the game-logic circuitry; extracting, by the display controller, the lighting data and the display data from the graphical data; converting, by the display controller, the lighting data from pixel values to lighting control parameters accepted by the lighting assembly by comparing the pixel values of the lighting data to a lighting conversion map, wherein each pixel value corresponds to a respective lighting control parameter within the lighting conversion map; and causing, by the display controller, (i) the display device to present the display content based on the display data and (ii) the lighting assembly to emit light based on the lighting control parameters of the lighting data.
  • Claim: 9. The method of claim 8 , wherein each pixel value of the lighting data corresponds to a color value of the lighting conversion map.
  • Claim: 10. The method of claim 8 , wherein the display data has a pixel resolution matching a pixel resolution of the display device, and wherein the lighting data is stored within the graphical data as a row or column of pixels adjacent to a set of pixels of the display data.
  • Claim: 11. The method of claim 8 , wherein the graphical data has a pixel resolution matching a pixel resolution of the display device, the display data having a pixel resolution less than the pixel resolution of the display device.
  • Claim: 12. The method of claim 8 , wherein the gaming machine includes a plurality of display devices, a plurality of lighting assemblies, and a plurality of display controllers, each display controller of the plurality of display controllers associated with a respective display device of the plurality of display devices and a respective lighting assembly of the plurality of lighting assemblies.
  • Claim: 13. The method of claim 12 further comprising transmitting, via the game-logic circuitry, respective graphical data to each display controller of the plurality of display controllers.
  • Claim: 14. The method of claim 8 , wherein the lighting assembly includes at least one lighting driver configured to selectively control the at least one light-emitting device based on the lighting control parameters of the lighting data.
  • Claim: 15. A gaming system comprising: game-logic circuitry configured to conduct one or more casino wagering games and generate graphical data, the graphical data being generated as pixel values and including display data and lighting data; and a gaming machine comprising: a cabinet; a display device coupled to the cabinet; a lighting assembly coupled to the cabinet, the lighting assembly comprising at least one light-emitting device; and a display controller communicatively coupled to the display device and the lighting assembly, the display controller configured to cause the display device to present display content associated with one or more casino wagering games, the display controller configured to: receive the graphical data from the game-logic circuitry; extract the lighting data and the display data from the graphical data; convert the lighting data from pixel values to lighting control parameters accepted by the lighting assembly by comparing the pixel values of the lighting data to a lighting conversion map, wherein each pixel value corresponds to a respective lighting control parameter within the lighting conversion map; and cause the display device to present the display content based on the display data and cause the lighting assembly to emit light based on the lighting control parameters of the lighting data.
  • Claim: 16. The gaming system of claim 15 , wherein each pixel value of the lighting data corresponds to a color value of the lighting conversion map.
  • Claim: 17. The gaming system of claim 15 , wherein the display data has a pixel resolution matching a pixel resolution of the display device, and wherein the lighting data is stored within the graphical data as a row or column of pixels adjacent to a set of pixels of the display data.
  • Claim: 18. The gaming system of claim 15 , wherein the graphical data has a pixel resolution matching a pixel resolution of the display device, the display data having a pixel resolution less than the pixel resolution of the display device.
  • Claim: 19. The gaming system of claim 15 , wherein the gaming machine includes a plurality of display devices, a plurality of lighting assemblies, and a plurality of display controllers, each display controller of the plurality of display controllers associated with a respective display device of the plurality of display devices and a respective lighting assembly of the plurality of lighting assemblies.
  • Claim: 20. The gaming system of claim 15 , wherein the at least one light-emitting devices is coupled to the cabinet adjacent to the display.
  • Patent References Cited: 7811170 October 2010 Winans et al. ; 7864204 January 2011 Overes ; 8749538 June 2014 Webster et al. ; 9547952 January 2017 Brunell et al. ; 10997820 May 2021 Acres ; 20040166932 August 2004 Lam et al. ; 20070165406 July 2007 Wang ; 20090017903 January 2009 Mizoguchi ; 20100188443 July 2010 Lewis et al. ; 20110070949 March 2011 Prins ; 20120098960 April 2012 Fujino et al. ; 20180352626 December 2018 Komanduri et al. ; 20210295638 September 2021 Urban
  • Primary Examiner: Torimiro, Adetokunbo O

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