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- Nachgewiesen in: USPTO Patent Grants
- Sprachen: English
- Patent Number: 11922,774
- Publication Date: March 05, 2024
- Appl. No: 17/900117
- Application Filed: August 31, 2022
- Assignees: LNW Gaming, Inc. (Las Vegas, NV, US)
- Claim: 1. A gaming system integrating the play of a real-money, wager-based game with at least one fun game comprising: a client device having a display screen and a processor; a game server communicatively coupled to the client device, the game server having a memory storage device for storing software associated with a real-money, wager-based game and the at least one fun game; a player database having a credit account communicatively coupled to the client device for storing monetary credit; wherein, in response to the player making a wager drawn from the stored monetary credit on the real money, wager-based game, the processor is configured to execute the software to: display on the display screen the real-money, wager-based game; and display on the display screen the at least one fun game in response to completion of at least some portion of the real-money, wager-based game.
- Claim: 2. The gaming system of claim 1 , wherein the at least one fun game comprises one of a social casino game, a game of chance other than a social casino game, or a skill-based game.
- Claim: 3. The gaming system of claim 1 , wherein the completion of at least some portion of the real-money, wager-based game comprises completion of a base game portion of the real-money, wager-based game.
- Claim: 4. The gaming system of claim 1 , wherein the software associated with the at least one fun game is transmitted to the client device in response to a trigger condition.
- Claim: 5. The gaming system of claim 4 , wherein the at least one fun game includes a first fun game and a second fun game, and wherein the software associated with the first fun game is transmitted to the client device in response to a first trigger condition and the software associated with the second fun game is transmitted to the client device in response to a second trigger condition.
- Claim: 6. The gaming system of claim 4 , wherein the client device is configured to display a feature game on the display screen in series with the fun game in response to the trigger condition.
- Claim: 7. The gaming system of claim 1 , wherein the game server is configured to transmit the software associated with the real-money, wager-based game and the fun game to the client device together, the fun game pre-associated with the real-money, wager-based game.
- Claim: 8. A gaming system comprising: a game server communicatively coupled to a client device of a player, the client device including a display screen and a processor, wherein the game server includes a memory storage device for storing software associated with a real-money, wager-based game and at least one fun game, the game server configured to transmit the software of the real money, wager-based game and the at least one fun game to the client device; wherein, upon the player making a wager on the real money, wager-based game, the processor is configured to execute the software to: display on the display screen the real-money, wager-based game; and display on the display screen the fun game in response to completion of at least some portion of the real-money, wager-based game.
- Claim: 9. The gaming system of claim 8 , wherein the completion of at least some portion of the real-money, wager-based game comprises completion of a base game portion of the real-money, wager-based game.
- Claim: 10. The gaming system of claim 8 , wherein the wager is drawn from a credit account stored in a database communicatively coupled to the client device.
- Claim: 11. The gaming system of claim 8 , wherein the software associated with the at least one fun game is transmitted to the client device in response to a trigger condition.
- Claim: 12. The gaming system of claim 11 , wherein the at least one fun game includes a first fun game and a second fun game, and wherein the software associated with the first fun game is transmitted to the client device in response to a first trigger condition and the software associated with the second fun game is transmitted to the client device in response to a second trigger condition.
- Claim: 13. The gaming system of claim 8 , wherein the game server is configured to transmit the software associated with the real-money, wager-based game and the fun game to the client device together, the fun game pre-associated with the real-money, wager-based game.
- Claim: 14. The gaming system of claim 8 , wherein the at least one fun game comprises one of a social casino game, a game of chance other than a social casino game, or a skill-based game.
- Claim: 15. A method of conducting and presenting games using a gaming system, the gaming system including a client device and a game server configured to store software associated with a real-money, wager-based game and at least one fun game, the method comprising: transmitting, by the game server, the software of the real money, wager-based game and the at least one fun game to the client device; in response to a wager placed on the real-money, wager-based game, executing, by the client device, the software of the real money, wager-based game to cause the client device to perform the steps of: displaying on a display screen of the client device the real-money, wager-based game; and displaying on the display screen the at least one fun game in response to completion of at least some portion of the real-money, wager-based game.
- Claim: 16. The method of claim 15 , wherein the at least one fun game comprises one of a social casino game, a game of chance other than a social casino game, or a skill-based game.
- Claim: 17. The method of claim 15 , wherein the completion of at least some portion of the real-money, wager-based game comprises completion of a base game portion of the real-money, wager-based game.
- Claim: 18. The method of claim 15 , wherein the software associated with the fun game is transmitted to the client device in response to a trigger condition.
- Claim: 19. The method of claim 18 , wherein the game server stores software associated with a first fun game and a second fun game, and wherein the software associated with the first fun game is transmitted to the client device in response to a first trigger condition and the software associated with the second fun game is transmitted to the client device in response to a second trigger condition.
- Claim: 20. The method of claim 15 , wherein the game server is configured to transmit the software associated with the real-money, wager-based game and the fun game to the client device together, the fun game pre-associated with the real-money, wager-based game.
- Patent References Cited: 20060121972 June 2006 Walker ; 20100120486 May 2010 DeWaal ; 20110065490 March 2011 Lutnick ; 20190156620 May 2019 Lutnick ; 20190188959 June 2019 Lutnick ; 20190287339 September 2019 Oberberger ; 20200134980 April 2020 Lutnick ; 20200160666 May 2020 Lutnick
- Primary Examiner: Elisca, Pierre E
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