Department of Psychology, University of Alberta;
Weimin Mou
Department of Psychology, University of Alberta;
Acknowledgement: This work was funded by the Natural Sciences and Engineering Research Council of Canada to Weimin Mou. We thank Subekshya Adhikari, Jarlo Alganion, Aradhna Chawla, Lara Pereira, Mujtaba Siddique, and Qingyao Xue for their contributions to data collection.
In daily life, it is common for people to navigate between spaces that are separated by boundaries (e.g., moving between two rooms at home). Understanding whether and how people develop global spatial memory of across-boundary spaces by navigation is theoretically important (
Understanding spatial memory acquired from across-boundary navigation is critical to understanding the specific roles of different navigation methods in developing spatial memory. In navigation, people primarily rely on two methods to update self-location (their positions and headings) and develop spatial memories. One method is path integration, in which people rely on self-motion cues (including optic flow and idiothetic cues) to continually update their self-location (
However, the exact role of path integration in developing global spatial memory is controversial in the literature. Some researchers conjecture that when piloting cues are minimal, path integration plays a critical role in developing spatial memory. In a large-scale environment, people in one space may not visually see another space. People primarily rely on path integration to encode global spatial relations between these two spaces and then integrate locations of objects in these two spaces in global spatial representations (
To differentiate between these theoretical arguments, researchers have examined the development of global spatial memories from across-boundary navigation (e.g.,
The precondition of using a simple path is not surprising because it is well known that path integration is error-prone (
It is theoretically important to investigate whether the development of global spatial representations occurs after one-shot across-boundary navigation. If the development of global spatial memories after one-shot across-boundary navigation occurs, then this result will strongly support the theoretical position that people primarily rely on path integration to encode global spatial relations and develop global spatial representations (
To the best of our knowledge,
Unfortunately,
Consequently, the current study systematically examined the extent to which the development of global spatial memories occurs by one-shot across-boundary navigation. We removed the possibility of using visual-based reanchoring by making the testing room visually different from the learning room. Furthermore, we increased the likelihood of producing stronger global spatial representations by making navigation in the virtual environments more realistic (otherwise people may ignore spatial updating). For example, the current study superimposed the virtual rooms onto the real rooms, had the participants touch the real environments to calibrate the virtual environments, and had them walk naturally through real doorways toward the neighboring testing room.
It is worth noting that, in the literature, it is even not clear whether people can update self-location relative to an array of objects across a distance but within the same room after they walk from the learning to testing positions in the same room. The null sensorimotor alignment effect when the learning and testing rooms looked different in
There were six experiments in the current study. Experiment 1 examined sensorimotor alignment effects after participants walked the same distance between the learning and testing locations within the same room (within-boundary walking) or in different rooms (across-boundary walking). Experiments 2–6 only focused on one-shot across-boundary walking. In particular, Experiments 2–3 examined factors that might affect encoding global spatial relations before testing. Experiments 4–6 examined factors in the JRD trial that might affect choosing the updated global representations or the retrieved learning-viewpoint representations in the JRD task.
The primary purpose of Experiment 1 was to investigate whether people can update headings in global representations after one-shot walking across boundaries. The participants were divided into two groups, with one group walking across boundaries and the other group walking the same distance within the boundary. If there were sensorimotor alignment effects in both within- and across-boundary navigation conditions and the effects were comparable, this result would strongly support that global spatial representations could be developed by one-shot across-boundary navigation. If there was no sensorimotor alignment effect even in the condition of within-boundary navigation, this result would strongly undermine the possibility that global spatial representations could be developed by walking a distance in one-shot navigation whether navigation was within or across boundaries. In addition, a larger sensorimotor alignment effect in the condition of within-boundary walking would indicate impairing effects of boundaries on path integration. Some previous studies have shown that boundaries might not impair path integration (
Participants
The study was approved by the Ethics Committee of the University of Alberta. Sixty-four university students (32 female) with normal or corrected-to-normal vision participated to partially fulfill the requirement for an introductory psychology course. Thirty-two participants (16 female) were assigned to each of the two boundary conditions. Hence, sensorimotor alignment is a within-subject variable, whereas boundary condition is a between-subjects variable. The power to detect a significant main effect of sensorimotor alignment is .78 at the alpha level of .05 using a mixed-design ANOVA, assuming the partial eta squared (ηp
Materials and Design
The real experimental lab space had two square rooms (4.4 m by 4.4 m each) and a hallway (
For all the participants, the learning position, testing position, and walking path were the same in the real lab space. The learning position was the center of one real lab room, and the testing position was the center of the other real lab room. The walking path was from the learning position to the testing position. The participants only saw the virtual environments and did not at any point see the real lab space. Nine virtual objects were presented on the ground, with one object in the middle and the other eight objects evenly distributed every 45° in a circle (radius = 1.8 m). The learning position was in the middle of this circular array (i.e., object 9 in
The across-boundary and within-boundary conditions (a between-subjects variable) had different virtual environments. In the across-boundary condition, the virtual environment consisted of two square rooms (4.4 m by 4.4 m each), with one for learning and the other for testing (
Furthermore, the participants in different boundary conditions received different instructions about the ending position of their walking toward the testing position. In the across-boundary condition, the participants were told that they would walk to another position in a different room, whereas in the within-boundary condition, the participants were told that they would walk to another position within the same room. When walking outside the real lab room for learning, the participants in the across-boundary condition were instructed to touch the real door, whereas the participants in the within-boundary condition did not touch anything. In addition, after reaching the testing position, the participants in the across-boundary condition were reassured that they had walked to another position in a novel room, whereas the participants in the within-boundary condition were told that they had walked to another position in the same room.
The second independent variable (i.e., sensorimotor alignment) is specified by the relation between the participants’ actual perspective and the imagined perspective in the JRD task. The actual perspective was the participants’ physical/body perspective (
The participants’ actual perspectives were 0° and 180° at the testing position, and the imagined perspectives were also 0° and 180° inside of the remembered array of objects (see
The JRD task was blocked by the two actual perspectives. In each block, 16 trials were generated for each imagined perspective (0° or 180° in
Therefore, this experiment used a mixed design, with one between-subjects variable (boundary condition: across-boundary, within-boundary) and one within-subject variable (sensorimotor alignment: aligned, misaligned). The dependent variables were the absolute angular error and response latency in the pointing responses of the JRD task.
Procedure
Before the experiment, the participants were led into one room (not the lab room used in the formal experiment) to sign consent forms, read instructions, and practice how to use a joystick to point. Next, the participants were blindfolded and guided on a circuitous path to the center of the real lab room for learning (i.e., the learning position, object 9 in
In the learning phase, the participants first looked around the room and went to touch the wall in front of them (i.e., the right wall in
Between the learning and testing phases, several extra steps were used to increase the likelihood that the participants updated their self-location in the virtual environments just as in the real environments. After learning and while still taking the learning viewpoint (i.e., standing at object 9 and facing object 3 as in
Then, the participants were instructed about the ending position of their walking, either being a different position in the same room or a different position in a novel room. When walking outside the real lab room for learning, the participants in the across-boundary condition touched the real door. The participants in both conditions were instructed to pay attention to their walking and keep track of the objects during walking. The blindfolded participants were led to walk a path (i.e., represented by the dashed lines in
The testing phase started. In the testing phase, the participants stood at the testing position and were given a joystick to conduct the JRD task. For each actual perspective (i.e., 0° or 180°), they finished one block of the JRD trials. In each trial, one sentence to instruct an imagined perspective was presented at the center of the HMD screen (e.g., “standing at the lock, facing the candle”). The participants were required to keep their actual perspective and mentally take the imagined perspective. They clicked the trigger on the joystick if they took the imagined perspective. The duration between the presentation of the imagined perspective and the clicked trigger was recorded as orientation latency. After the participants clicked the trigger, the first sentence disappeared, and another sentence was presented to instruct a target object (e.g., “point to the mug”). The participants were required to keep their actual perspective and use the joystick to point to the target from the imagined perspective. They were asked to respond as fast as possible without sacrificing accuracy. The duration between the presentation of the target and the response was recorded as response latency. The response direction was also recorded to calculate the absolute angular pointing error. After the participants responded, the second sentence disappeared. The next trial started after 750 ms.
We calculated the mean orientation latency, mean response latency, and mean absolute angular pointing error in each trial type. We conducted ANOVAs for all these measures with one between-subjects factor (boundary condition: across-boundary, within-boundary) and one within-subject factor (sensorimotor alignment: aligned, misaligned).
There were no significant effects for orientation latency in all experiments of the current study (Figure S1 in the online supplementary materials). Thus, for this and the following experiments, we only report detailed results from response latency and absolute pointing error.
Response Latency
In addition, as our primary focus was the sensorimotor alignment effect, we also assessed it for each boundary condition. We conducted paired sample t tests between the aligned and misaligned trials in each boundary condition. In both across- and within-boundary conditions, responses were significantly faster in the aligned than misaligned trials (t(31) = 2.20, p = .036, Cohen’s d = .55; t(31) = 2.85, p = .008, Cohen’s d = .71, respectively), demonstrating sensorimotor alignment effects.
Absolute Pointing Error
We also examined the sensorimotor alignment effect for each boundary condition. In the across-boundary condition, responses in the aligned trials were more accurate than those in the misaligned trials, t(31) = 2.06, p = .048, Cohen’s d = .51, showing a sensorimotor alignment effect. In the within-boundary condition, there were no significant differences between the aligned and misaligned trials, t(31) = 1.80, p = .081, Cohen’s d = .45.
The results in Experiment 1 showed comparable sensorimotor alignment effects in within-boundary and across-boundary conditions, demonstrating that the participants updated their global headings by one-shot walking equally well when walking across boundaries and walking within the same boundary. These results support that people can update headings relative to a global environment and develop global spatial representations by one-shot walking. In addition, boundaries do not impair updating in the global environment. The following experiments (2–6) were only centered on one-shot across-boundary walking and further examined factors that could affect updating global headings and developing global representations.
Experiments 2–3 tested two factors that might affect the global updating of self-location. Specifically, the first factor was the instruction for attention and tracking the objects in across-boundary walking, which might have explicitly required the participants to relate their self-location on the walking path with the objects in the learning room. The second factor was the existence of the door in the virtual learning room, which might have served as a visual cue to provide navigational affordance linking to another space and might have helped the development of global memories across boundaries.
In Experiment 1, the participants were instructed to pay attention to walking and keep track of the objects during walking. Experiment 2 tested whether the instruction to attend to walking and track the objects was essential to update headings relative to a global environment. Previous studies have shown that spatial updating of headings relative to immediate spaces appears to be automatic (
Participants
Thirty-two university students (16 female) with normal or corrected-to-normal vision participated to partially fulfill the requirement for an introductory psychology course. The power was .66 at the alpha level of .05 for 32 participants to detect ηp
Materials, Design, and Procedure
The materials, design, and procedure were the same in Experiment 2 as for the across-boundary condition in Experiment 1 except that, prior to walking, the participants did not receive the instruction to pay attention to walking and keep track of the objects during walking.
Response Latency
Absolute Pointing Error
The results in Experiment 2 showed a sensorimotor alignment effect, suggesting that updating and developing global representations by one-shot across-boundary walking is automatic in the sense that it does not require explicit instruction for attention to the updating process.
Experiment 3 tested whether a visual cue indicating navigational affordance to other spaces is important to updating headings relative to global relations and developing global memories after one-shot across-boundary walking. Specifically, it tested whether the door of the learning room is important for updating headings relative to global relations. Previous studies have shown that, in scene perception, people automatically identify navigational affordance in a scene, which is the identification of where one can move to, such as to a door or an unobstructed path (
Participants
Thirty-two university students (16 female) with normal or corrected-to-normal vision participated to partially fulfill the requirement for an introductory psychology course.
Materials, Design, and Procedure
The materials, design, and procedure were the same in Experiment 3 as for the across-boundary condition in Experiment 1, except that there was no door in the virtual learning room, and the participants did not touch the door of the real lab room when walking outside the learning room.
Response Latency
Absolute Pointing Error
The results in Experiment 3 showed a sensorimotor alignment effect, suggesting that visual cues indicating navigational affordance between spaces are not necessary to update headings relative to global relations and develop global representations by one-shot across-boundary walking.
Experiments 1–3 consistently showed sensorimotor alignment effects after one-shot across-boundary walking, indicating that the participants developed global representations by one-shot walking and also relied on the global representations in the JRD task. In contrast, in
Experiments 4–6 examined three factors of JRD trials that might modulate the use of the updated global representations or the retrieved learning-viewpoint representations from long-term memory. Specifically, Experiment 4 examined the first factor of including the learning orientation as one of the imagined perspectives, as including the learning orientation might activate the learning-viewpoint representations in long-term memory. The second factor was to let the participants imagine themselves standing at the learning position and then conduct egocentric pointing to make the testing scenario more similar to the learning scenario. The third factor was to increase the task difficulty by testing more imagined perspectives. The learning-viewpoint representations in long-term memory were well developed during learning compared with the global representations developed by walking. When the number of imagined perspectives increased, taking imagined perspectives might be easier by using the learning-viewpoint representations in long-term memory rather than using global representations.
Experiment 4 tested whether including the learning orientation as one of the imagined perspectives in the JRD task would affect the use of the global representations developed by one-shot across-boundary walking. Since the learning orientation was encoded in the originally formed learning-viewpoint spatial representations in long-term memory, including the learning orientation as an imagined perspective might encourage the use of the learning-viewpoint representations and discourage the use of the global representations. All previous experiments in the current study excluded the learning orientation from the imagined perspectives in the JRD trials (see
In Experiment 4, after across-boundary walking, the participants conducted the task with the imagined perspectives either including the learning orientation or excluding the learning orientation. If including the learning orientation as an imagined perspective does not influence the use of global representations, then there would be sensorimotor alignment effects whether the imagined perspectives included or excluded the learning orientation. By contrast, if including the learning orientation as an imagined perspective impairs the use of global representations, then there would be a sensorimotor alignment effect only when the imagined perspectives excluded the learning orientation.
Participants
Sixty-four university students (32 female) with normal or corrected-to-normal vision participated to partially fulfill the requirement for an introductory psychology course. Thirty-two of them (16 female) were assigned to each of the conditions of including or excluding the learning orientation.
Materials, Design, and Procedure
The materials, design, and procedure were the same in Experiment 4 as for the across-boundary condition in Experiment 1 except for the following differences. First, the learning orientation was manipulated to be either 90° or 270° for the conditions of the learning orientation as included or excluded in the imagined perspectives. Second, the imagined perspectives were 0°, 90°, and 180°. Thus, in addition to the two types of trials used in Experiments 1 and 2 (i.e., aligned and misaligned), there was an additional type of trial: imagined 90 (see
Therefore, this experiment used a mixed design, with one between-subjects variable (learning orientation: included, excluded) and one within-subject variable (trial type: aligned, misaligned, imagined 90).
We conducted ANOVA with one between-subjects factor (learning orientation: included, excluded) and one within-subject factor (trial type: aligned, misaligned, imagined 90) on mean orientation latency, mean response latency, and mean absolute angular pointing error.
Response Latency
In addition, we conducted paired sample t tests among the trial types (i.e., aligned, misaligned, and imagined 90) in each learning orientation condition (i.e., learning orientation included or excluded). In the condition of learning orientation included, aligned trials were significantly faster than misaligned trials, t(31) = 2.18, p = .037, Cohen’s d = .54, showing a sensorimotor alignment effect; imagined 90 trials were significantly faster than misaligned trials, t(31) = 3.51, p = .001, Cohen’s d = .88, showing better performances from the learning orientation; imagined 90 trials were not different from aligned trials, t(31) = .96, p = .346, Cohen’s d = .24, showing compatible performances from the aligned perspectives and the learning orientation. In the condition of learning orientation excluded, aligned trials were significantly faster than misaligned trials, t(31) = 2.78, p = .009, Cohen’s d = .69, showing a sensorimotor alignment effect; imagined 90 trials were not different from misaligned trials, t(31) = 1.17, p = .252, Cohen’s d = .29; imagined 90 trials were significantly slower than aligned trials, t(31) = 2.47, p = .019, Cohen’s d = .62.
Absolute Pointing Error
In addition, we conducted paired sample t tests in each learning orientation condition. In the condition of learning orientation included, aligned trials were not different from misaligned trials, t(31) = 1.62, p = .115, Cohen’s d = .41; imagined 90 trials were significantly more accurate than misaligned trials, t(31) = 2.71, p = .011, Cohen’s d = .68, showing better performances from the learning orientation; imagined 90 trials were not different from aligned trials, t(31) = 1.15, p = .258, Cohen’s d = .29, showing compatible performances from the aligned perspectives and the learning orientation. In the condition of learning orientation excluded, aligned trials were significantly faster than misaligned trials, t(31) = 2.05, p = .049, Cohen’s d = .51, showing a sensorimotor alignment effect; imagined 90 trials were not different from misaligned trials, t(31) = .15, p = .881, Cohen’s d = .04; imagined 90 trials were not different from aligned trials, t(31) = 1.43, p = .163, Cohen’s d = .36.
The results in Experiment 4 showed sensorimotor alignment effects in both conditions when the imagined perspectives included and excluded the learning orientation. This suggests that whether or not the learning orientation was included as one of the imagined perspectives does not influence the use of the global representations developed by one-shot walking across boundaries.
In Experiments 1–4, participants performed allocentric pointing in which their imagined standing positions were varied for each imagined perspective (see
Experiment 5 asked the participants to perform egocentric pointing by always imagining standing at the learning position and taking different imagined perspectives (e.g., “imagine facing the mug,” “point to the wood”). If the participants did not show a sensorimotor alignment effect, then the egocentric pointing would discourage the use of global representations after one-shot across-boundary walking.
Participants
Thirty-two university students (16 female) with normal or corrected-to-normal vision participated to partially fulfill the requirement for an introductory psychology course.
Materials, Design, and Procedure
The materials, design, and procedure were the same in Experiment 5 as for the group that included the learning orientation in Experiment 4 except for the following differences. First, the participants were instructed to imagine standing at the learning position (i.e., object 9 in
We conducted ANOVAs with one within-subject factor (trial type: aligned, misaligned, imagined 90).
Response Latency
Absolute Pointing Error
The results in Experiment 5 showed a sensorimotor alignment effect from a JRD task only using egocentric pointing. This suggests that the use of the global representations developed by one-shot across-boundary walking does not rely on the task requirement for egocentric pointing or not.
Experiment 6 tested whether more imagined perspectives would affect the use of global representations developed by one-shot across-boundary walking. The representations of objects’ locations encoded at the learning viewpoint in long-term memory should be well-developed and enduring since the participants extensively learned the objects at the learning viewpoint. By contrast, the global representations developed by one-shot across-boundary walking might be coarser and transient. It is possible that people would prefer well-developed and enduring spatial representations over coarser and transient spatial representations when the JRD task becomes more complex (e.g., with increased and more varied perspectives). In Experiment 6, the participants were tested with four imagined perspectives, which was a higher number of imagined perspectives compared with two in Experiments 1–3 and three in Experiments 4–5. If the participants still showed a sensorimotor alignment effect, then this result would suggest that the increased complexity of the imagined perspectives in testing does not affect the use of the global representations.
Participants
Thirty-two university students (16 female) with normal or corrected-to-normal vision participated to partially fulfill the requirement for an introductory psychology course.
Materials, Design, and Procedure
The materials, design, and procedure were the same in Experiment 6 as for the group that included the learning orientation in Experiment 4 except that the imagined perspective of 270° was added to the JRD task (see the trial type of imagined 270 in
We conducted ANOVAs with one within-subject factor (trial type: aligned, misaligned, imagined 90, imagined 270).
Response Latency
Absolute Pointing Error
The results in Experiment 6 showed a sensorimotor alignment effect, suggesting that the increased variability of the imagined perspectives in testing does not affect the use of the global representations developed by one-shot across-boundary walking.
The current study examined developing spatial representations of a global environment by one-shot across-boundary walking. The most important finding was that global sensorimotor alignment effects occurred after one-shot across-boundary walking. Furthermore, this global sensorimotor alignment effect was comparable with the effect after one-shot walking within the same room. In addition, this global sensorimotor alignment effect occurred regardless of instructions for attention and tracking the objects in the learning room, visual cues of the door to another room, inclusion of the learning orientation in the testing trials, egocentric/allocentric pointing in the task, and the number of the imagined perspectives in the task.
The current study for the first time demonstrates that people can update self-location relative to a global environment including two separate rooms and develop global representations, by one-shot across-boundary walking. In addition, updating global headings during novel across-boundary walking seems automatic in the sense that it does not require explicit instructions to keep track of the original environment or visual navigation affordance to another room (i.e., the door). The use of global representations developed by novel across-boundary walking may also be automatic in the sense that the variables to encourage the use of the learning-viewpoint representations that are formed during learning and stored in long-term memory do not impair the use of global representations to mentally adopt perspectives in the original environment. These results implicate that it may be obligatory to develop global memories and update self-location using global relations in one-shot across-boundary walking.
The demonstration that people can develop global representations after one-shot across-boundary walking provides insight into the relationship between spatial memory and navigation. To conceptualize how people develop spatial memory in a large-scale environment in which people may not directly see spatial relations between two local spaces, some researchers have proposed that people rely on path integration to develop global spatial memory (
Previous studies have shown difficulty in developing global representations of multiscale spaces, even after extensive navigation experiences. People may only develop local representations for individual spaces without encoding global relations, and they may shift between local representations when navigating across spaces without relying on global relations (
First, the number of individual spaces may influence the complexity of large-scale environments. In the current study, the environment only had two rooms with a simple walking path between the rooms. Some previous studies may have used more complex large-scale environments with more individual spaces and more paths between the spaces, for example, a university campus (
Second, local spaces that are visually similar but globally misaligned may also interfere with developing global representations between local spaces. People can form schematic representations for geometrically equivalent local spaces (
Third, the participants in the current study physically walked across boundaries, which means they had idiothetic information for both translation and rotation in navigation. However, the participants in some previous studies only navigated with visual cues, such as by using a keyboard to navigate in a desktop virtual environment (e.g.,
The experiments in the current study consistently showed sensorimotor alignment effects after the participants physically walked from the learning room to the neighboring testing room. In contrast,
Although the global sensorimotor alignment effects in the current study are sufficient to conclude the existence of global representations, a lack of such effects is not conclusive evidence for a lack of global representations. People may develop global representations between two rooms but may not show the global sensorimotor alignment effect in some situations, for example, when the two rooms are distant. Instead of simply using the global sensorimotor alignment effect to examine the existence of global representations, it is more meaningful to systematically examine the factors that can modulate the global sensorimotor alignment effect, such as attention to global spatial relations (
In conclusion, the current study showed global sensorimotor alignment effects after the participants physically walked once from the learning room to the testing room in a novel environment. These results indicate that people can update self-location relative to an adjacent room and develop global memories of a multiroom environment by one-shot across-boundary walking. Boundaries may not impair updating and developing global memories by one-shot walking. In addition, encoding and using global representations are robust to various encoding and retrieval manipulations.
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Submitted: December 11, 2020 Revised: May 26, 2021 Accepted: July 22, 2021